Eyeballing the iPad 3 retina display
Today,
Apple announced the new iPad 3, which has a bunch of new features and
improvements over the iPad2. One of the new features is a much higher
resolution display: 2048 x 1536 pixels, which they advertise as a
"retina" display: ad-speak for pixels so small your eye can’t see them.
The display looks smooth and unpixellated.But is that really the case? I did a little math and found this claim to be true, more or less. But there are some caveats, and they’re interesting.
[By the way: I've done the math here in imperial units, and not metric, because that's the standard the industry uses for pixels and such. Silly, but it's one of the last holdouts you'll see used this way.]
iBalling the numbers
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What I found was that if you hold a device about a foot away from your face and have normal vision, the pixels need to be smaller than 0.0035 inches in size for them to be unresolved; in other words, pixels at this size or smaller give you a "retina display". The iPhone 4 has pixels about 0.0031 inches in size, so it wins.
But what about the new iPad?
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Various LCD Screen Under a Microscope
What do all of these differences mean? Well, now we’re moving into the arcane realm of LCD and OLED technology. The dark gaps between the pixels (and within the pixels in some cases) are mostly caused by control circuitry (each and every subpixel has a few microscopic copper wires running to it) and the need to make sure that each pixel group is “square” (draw an imaginary square around each group of three subpixels, and you’ll see what I mean). The weird shapes are most likely about controlling the exact amount of light that each subpixel emits. In the case of the PS Vita, with its skinny blue subpixel, it’s safe to assume that the blue light being emitted is twice as strong as red or green; if it was full-width, the resulting image would be very blue.
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